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Friday, December 23, 2011

Traveller [Mongoose] Dynasty walkthrough part II

Now that we have bought our initial Characteristics, we now move on to fleshing out the rest of its statistics.


Name: Knights of Saiph
Archetype: Military Charter
Power Base: Starship/Flotilla
Management Asset: Command Staff




Power Base
Archetype
Boons, Hinders & 1st Gen Bonuses
Subtotals
Characteristics










Cleverness
12 +2






12 +2
Greed
11 +1






11 +1
Loyalty
12 +2






12 +2
Militarism
12 +2






12 +2
Popularity
10 +1






10 +1
Scheming
12 +2




-1
11 +1
Tenacity
12 +2






12 +2
Tradition
12 +2




1
13 +2












Traits










Culture




3


3
Fiscal Defence




3


3
Fleet


2
5
2
9
Technology


1
3
1
5
Territorial Defence


-2
4


2












Aptitudes










Acquisition




x


x
Bureaucracy




x


x
Conquest


1
1


2
Economics


1
x


0
Entertain




x


x
Expression




x


x
Hostility




x


x
Illicit




0


0
Intel


2
1


3
Maintenance


1
0


1
Politics




0


0
Posturing


1
x


0
Propaganda




x


x
Public Relations




x


x
Recruit




1


1
Research


1
x


0
Sabotage




x


x
Security




0


0
Tactical


1
2


3
Tutelage




x


x












Values










Morale










Populace










Wealth













The first column represents the Characteristics we purchased in the first step. The next column are the bonuses we received for having a power base of Starship/Flotilla.  Since the Dynasty qualifies for the Military Charter Archetype, the next column contains the starting (unmodified) values for the Military Charter.  The following column has the bonuses (both positive and negative) received due to boons, hinders and the first generation bonuses.  The final column represents the almost starting values for the Dynasty.

Two last steps remain:  initial generation training and the history of the first 100 years.  The first step allows the player to attempt to improve a few attributes through a combination of rolls and swapping.  The final step of dynasty creation has the player rolling 3, 4 or 5 times (player's choice) on a archetype specific history table which provides good and bad results that help flavor the dynasty.

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