I suppose that being used to hex grids, I find rectangular grids a little coarse - hexs, with more even exit points, alow you to have mains the wander sinuously across the map, rather than moving in a jerky fashion.
Having said that, what scale are you using per square? Also, will the spread sheet link directly to the map?
Both grids and hexes are abstract attempts to project a very large 3 dimensional space on a 2 dimensional projection. Since I not terribly concerned with tracking exact paths, just knowing approximately where everything is the goal.
Each square is a parsec, with the subsector being comprised of an area of 100 parsecs. My intention is for everything to link, but I'm not sure if I'm going to do it as a Wiki [ http://myscifiuniverse.wikia.com/wiki/My_Sci-Fi_Universe_Wiki ] or just a spreadsheet yet. My ultimate goal is to have elements of Merchant Prince, Pocket Empires, Mercenaries with a bunch of Battletech added to the mix.
I suppose that being used to hex grids, I find rectangular grids a little coarse - hexs, with more even exit points, alow you to have mains the wander sinuously across the map, rather than moving in a jerky fashion.
ReplyDeleteHaving said that, what scale are you using per square? Also, will the spread sheet link directly to the map?
Both grids and hexes are abstract attempts to project a very large 3 dimensional space on a 2 dimensional projection. Since I not terribly concerned with tracking exact paths, just knowing approximately where everything is the goal.
ReplyDeleteEach square is a parsec, with the subsector being comprised of an area of 100 parsecs. My intention is for everything to link, but I'm not sure if I'm going to do it as a Wiki [ http://myscifiuniverse.wikia.com/wiki/My_Sci-Fi_Universe_Wiki ] or just a spreadsheet yet. My ultimate goal is to have elements of Merchant Prince, Pocket Empires, Mercenaries with a bunch of Battletech added to the mix.